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Fun to see this game again! (How do you start the game in the browser version? I can choose controls with F keys, and cycle between No One and <create new> using W and S, but nothing I try seems to make the game start?)

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All players need to select a "player name" or <No one> - you cannot mismatch a "name" and "no one".

Default keys for selecting player are CTRL and ENTER for players 1 and 2. These keys can be configured in the settings page.

When all players have selected their names or no one - the game starts.

Or you can disable Turboranking so the game starts right away.

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Great! Thanks. Plays, looks, and sounds very authentic, to my memory!

(If you ever want someone to test a Mac executable, let me know!)

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New version uploaded.

Bug fixes:

  • Ships would get destroyed in the landing platform under certain conditions  
  • Refueling and fuel payload had some problems      
    • reducing fuel to 0 didnt work porperly      
    • fuel would not run out in certain conditions
    • shutdown engine sound if out of fuel / ship detroyed
  • Crashes when disconnecting joypad(s)

Previous high refresh rate test version was broken (due to resource compilation issues).

Uploaded new version. Should work now.

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Released minor tweaks and fixes to master version.

Among other fixes:

-if you unload all fuel -> the ship wont end up stuck in landing platform :-)

-analog thrust now uses "analog" amount of fuel not 100% 

-x2 zoom level draw made a little smoother


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Uploaded a test version for high refresh rate support.

This version should allow refresh rates of up to 250hz.

It also might function a little differently as also the collision retection will work at the monitors set refresh rate. The higher the rate - the more accurate the collision detection will be.

All previous Remake versions and the browser version are set to 60hz.
While the Original Amiga Turboraketti was set at 50Hz (PAL)

HTML5 version updated with fixed configurable controls

Now setup screen is also localized (keyboard layout and language)

French and German translations for setup screen not done yet.

Further testing has revealed a lot of inconsistancies and outright bugs in configurable controller handling. Fixing them is ongoing.

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New version uploaded.

Only minor tuning in this release. Adjusted the engine sound levels with 3-4 players to more tolerable levels. But also finetuned 1-2 player levels too.

Also a web version is now playable ^ just check the top of the page. Or download a Windows desktop version as allways.

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Uploaded WIP version of Turboraketti Remake 2020 with configurable controls.

Feedback much appreciated :-)

- If you have statistics on release version TR 2020, do not overwrite your game, just to be on the safe side! Use different install folder.

EDIT uploaded new version - previous  had last minute problems

Finally, playable version from the best game from amiga.

how can i change resolution?, 4k look wery weird.

how can i change controls?, my cabinet whit arcade sticks is mesd up whit this game. in game options are too simple.

Thank you for this exelent port, we play this game whole family :)

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There is no option to change resolution. You'll have to adjust your Windows desktop resolution to a lower setting before playing.

Joystick and pad controls are made to Xbox controller specification and cannot be adjusted (supporting non standard axises would be too much works vs benefits). I have tested an original Atari/Commodore 2-axis joystick with an USB adapter - and it worked well. But this also might depend on the axis mapping of the USB adapter, whether it works or not.

I might do a x4 zoom option for 4K. (Current implementation is x2 the original - and it works well up to 2K resolutions).

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Added Zoom options for better high resolution support

A - automatic zoom when vertical pixels > 1300 (default)
x2 - always x2 zoom
x1 - always x1 zoom

Also OldSkool mode in windowed mode is never x2

Enjoy :-)

Thank you :)

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I implemented configurable controls - I hope you test it out and report back whether your cabinet sticks can be configured properly?

ps its still WIP - theres some usability issue i need to decide upon atleast package above

Played the original a lot with friends, wish there was network play then we could relive those days (now we are all in different parts of the world!)

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Great work!! - an issue: After loosing a ship it's like it gets stuck to the landing platform 1-2 seconds when you re-appear. You hold down thrust and try to fly right or left but nothing happens for 1-2 seconds.

I analyzed this and it is "by design". When you're airborne the ship controls function 100%. But lifting off slow and/or being too close to the platform blocks turning (as long as you're in danger of being destroyed for landing in odd angle).

The Original would destroy the ship quite easily in this case. I wanted the Remake to be a bit more relaxed is this area.

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Thanks for explaining! - I guess it does make sense for most players.

The down-side is that it removes quick and competent maneuvering from the advanced players. In the original you could quickly lift-off and blast the opponent right away -- but with this new restriction you can't use your skills optimally (the attached video is  a mod'ed version we made to challenge us even more - that's how we played it mostly).

Please consider adding an option for "Turn off safe lift-off" for us super nerdy experienced Raketti pilots :)

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Uploaded a test version. I think its better and doesnt require any settings.

Tell me what u think - and ill fine tune it a bit / make it the master version.

Oh great! - thanks - I'll check it out ASAP :)

That works just fine! - thanks a lot :) - good work!

Awesome. Thank you for the feedback.

Made it "current version"

Refit problem fix is uploaded.

Detected a bug: on map Tropulus the green ship doesn't get repair/reload. Fixing it shortly.

Share your thoughts and report any bugs here :-)